Feb 25, 2008, 01:48 AM // 01:48
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#1
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Lion's Arch Merchant
Join Date: Nov 2007
Location: HELL!!
Profession: D/Mo
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AB mapping
I have had factions for a week or so and I have been playing a lot of ab and i mean a lot, i would say 90% of the time. Yet i have played only 2 maps, Etnaran keys and Grenz Frontier. what is the mapping scheme because the only time i have played and the maps have changed they just go back and forth between the two. WHat are the order of the maps. I want to play something different!
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Feb 25, 2008, 01:56 AM // 01:56
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#2
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Forge Runner
Join Date: Jan 2006
Location: By the Luxon Scavenger
Guild: The Mentalists [THPK]
Profession: N/
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Ancestral lands - Grenz frontier - Saltspray beach - Etnaran Keys - Kaanai Canyon
from deep kurzick to deep luxon ->
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Feb 25, 2008, 02:09 AM // 02:09
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#3
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Wilds Pathfinder
Join Date: Jun 2007
Profession: N/
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Saltspray beach is probably the rarest map to come up. Grenz and Etnaran are the most common.
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Feb 25, 2008, 03:29 AM // 03:29
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#4
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Desert Nomad
Join Date: Aug 2007
Location: EastCoast
Profession: E/Me
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The Reason you see grenz and keys the most. The map goes back and forth in 3 hour segments from canyon to lands or lands to canyon however you wana see it. It takes 1 three hour segment to get from beach to keys. However it takes 3 three hour segments to get from keys to canyon. Same for grenz to lands. I am not sure it is 3 three hours. It might only be 2. However that is atleast twice as long as it is on any map. Aslo due to the fact when coming from canyon or lands it goes back to keys and grenz rather then skipping them. So you then have another 3 three hour segments on those maps(or 2 I don't really remember.)
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Feb 25, 2008, 04:18 AM // 04:18
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#5
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Forge Runner
Join Date: May 2005
Guild: StP
Profession: R/
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Quote:
Originally Posted by Turbobusa
Ancestral lands - Grenz frontier - Saltspray beach - Etnaran Keys - Kaanai Canyon
from deep kurzick to deep luxon ->
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I dont think ive ever seen Kaanai Canyon.
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Feb 25, 2008, 02:32 PM // 14:32
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#6
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Krytan Explorer
Join Date: Oct 2005
Guild: Blinkie Ponie Armie
Profession: R/Me
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Quote:
Originally Posted by Lykan
I dont think ive ever seen Kaanai Canyon.
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It was Kanaai for a long time on Friday.
Personally, I think they should shorten the time spent on one map (to two hours, maybe) because I'm tired of being on insert-map-here for nine hours straight, whether it's Kanaai (lots of losses for me as a Kurzick) or Ancestral (boring, easy wins, long waiting times, no real challenge). Also, make it stay on Saltspray longer than a single turn :/. Balanced maps are FTW.
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Feb 25, 2008, 03:12 PM // 15:12
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#7
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Wilds Pathfinder
Join Date: Jul 2005
Guild: NA
Profession: N/Me
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Saltspray is easily my fav. map. I play as Kurz and still love it. Never any long wait times, looks cool, has dragons, and very balanced.
I vote more Saltspray.
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Feb 25, 2008, 03:17 PM // 15:17
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#8
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The 5th Celestial Boss
Join Date: Jul 2006
Location: Inverness, Scotland
Guild: The Cult of Scaro [WHO]
Profession: E/
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The AB map is determined by where the luxon/kurzick border lies on the main Cantha map. As the line pushes further into Kurzick territory, the map changes from Saltspray to Grenz to the Ancestral Lands. Conversely, when the border moves deeper into Luxon territory the map changes to Etnaran and finally to Kaanai Canyon. From what I understand, the map switched to Saltspray Beach when the border line runs between Unwaking Waters (Kurzick), and Harvest Temple (ie. The Luxons control Harvest Temple).
As far as I know the border moves depending on how much faction is donated? Which would lead me to believe that when the map is in Kaanai, all the good Luxon players come out because it's an easy win...they play until they push the map back to the Ancestral Lands, at which point, all the good Kurzick players realise the potential for an easy win so they come back and begin to push the map back to wards Kaanai.
@ OP: Just hang on in there and keep an eye on where the map is...if you find it's switched to a new area you want to try out, form a group.
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Quote:
Originally Posted by Flem
Saltspray is easily my fav. map. I play as Kurz and still love it.
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Mmhmm
__________________
Knowledge is a process of piling up facts; wisdom lies in their simplification.
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Feb 25, 2008, 03:22 PM // 15:22
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#9
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Forge Runner
Join Date: Jan 2006
Location: By the Luxon Scavenger
Guild: The Mentalists [THPK]
Profession: N/
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I see more people ab whe the map is the ancestral lands on the luxon side, because it gives more points than fff in the same time
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Feb 25, 2008, 03:28 PM // 15:28
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#10
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The 5th Celestial Boss
Join Date: Jul 2006
Location: Inverness, Scotland
Guild: The Cult of Scaro [WHO]
Profession: E/
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Quote:
Originally Posted by Turbobusa
I see more people ab whe the map is the ancestral lands on the luxon side, because it gives more points than fff in the same time
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Yep, as Luxon I love the Ancestral Lands. You even get a decent amount when you lose, so long as the Kurzicks don't completely hand you your ass back on a plate. I was so happy when the map remained Ancestral Lands for most of Sunday. Farming Kurzicks is great - and how can anyone resist at 5000 faction per win? (Just a shame double faction wont last forever )
__________________
Knowledge is a process of piling up facts; wisdom lies in their simplification.
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Feb 25, 2008, 08:26 PM // 20:26
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#11
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Lion's Arch Merchant
Join Date: Nov 2007
Location: HELL!!
Profession: D/Mo
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does it go in order or just who ever is winning the most
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Mar 09, 2008, 06:44 PM // 18:44
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#12
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Frost Gate Guardian
Join Date: Dec 2005
Location: Look above you!
Guild: Knights of Apathy
Profession: A/
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Quote:
Originally Posted by arsie
Saltspray beach is probably the rarest map to come up. Grenz and Etnaran are the most common.
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Which is ironic, because before the momentum bonus, Saltspray was the map up something like 80% of the friggin time and I got very sick of it...
Now I miss it cause as you said, it's the rarest now.
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Mar 09, 2008, 07:59 PM // 19:59
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#13
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has 3 pips of HP regen.
Join Date: Aug 2006
Guild: The Objective Is More [Cash]
Profession: W/
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Saltspray is a map I wish would go away. It brings out the worst in the players. The entire map design makes it tedious to split around massive zergs that run straight across the center and steamroll all of the lemmings in their way
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